Bullish Outlook On Virtual Worlds: More Than 1 Billion Users By 2012

Virtual worlds, the playful fantasy environments such as Second Life, are evolving into the ultimate mash ups of gaming, social networking, meetings and 3D graphics.

Os so say researchers at In-Stat. In the process, they will attract more than 1 billion registered users by 2012 and revenue likely to exceed $3 billion, says In-Stat.

Already, virtual worlds earn 90 percent of their revenue from the sale of virtual items, such as currency, land and fees. And 70 percent of more than 300 users are younger than 18.

Advertisement

Leave a Reply

Fill in your details below or click an icon to log in:

Gravatar
WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 31 other followers