IPod Market Dwindles As IPod Touch And Apple IPhone Take Over
July 21, 2009Apple steered a steady course through the difficult economy with quarterly revenue up 12 percent and profits ahead of Wall Street expectations.
But its iPod business hit a wall that analysts had anticipated for some time. Sales were down 11 percent in the company’s third quarter and units (10.2 million were sold) were off 7 percent.

Apple's traditional iPod sales were down in the recent third quarter
The company offered the explanation that traditional iPods (its Shuffle, Nano and Classic) were losing out to the iPod Touch and iPhone. The sales volume of the traditional models declined while the Touch rose 130 percent, said CFO Peter Oppenheimer on a Tuesday afternoon conference call.
The company expects a further decline over time as it “cannibalizes itself,” with the iPod Touch and iPhone, says Oppenheimer.
Caution aside, the iPod business will last for many more years, he added.
A slowdown in iPod sales has been predicted for several years as the market has become increasingly saturated with the tiny MP3 players. It seems to have finally arrived.
Apple investors were not overly concerned. The company’s shares rose 4 percent, or $6.60, in after-hours trading.
IPhone Ignites Wi-Fi Traffic At SF Giants Games
May 12, 2009AT&T Park, the home of the San Francisco Giants, was the first baseball park to install a wireless network.
It took Apple’s iPhone to bring it alive.

Giants warm up for a game. 70% of Wi-Fi traffic at the park comes from iPhones and iPods
The network came to the stadium in 2004, at a time when some laptops sold without built-in Wi-Fi chips.
In 2007, traffic saw a gargantuan 573 percent boost per capita, says CIO Bill Schlough. The cause was the iPhone and the iPod Touch.
Today, 70 percent of Wi-Fi traffic at the park comes from the devices, with greater volumes on weeknights rather than weekends. It is not unusual for 3 percent of fans to be online.
At the top of the list of popular destination is a Giants’ sponsored replay site that posts controversial plays three minutes after they take place.
Sirius Xm Radio To Launch IPhone App
March 12, 2009With the soft automobile market crimping growth, Sirius XM Radio is looking beyond cars to the iPhone for growth.

Sirius XM wants to make satellite radio more ubiquitous
The struggling satellite radio broadcaster, which narrowly avoided a bankruptcy filing last month, said Thursday it is testing an application that will run on Apple’s iPhone and iPod Touch. The application is to launch in the second quarter.
“This is a large, interesting opportunity,” the company said on a conference call with analysts. Not only will existing subscribers be able to receive radio streams on their iPhones, but new customers will be able to sign up without having to buy a radio.
The company had initially discussed its strategy to expand beyond traditional markets in December and on Thursday said the iPhone initiative was a step toward making satellite radio more ubiquitous.
Now if only the auto market would spring back to life. So far no luck. Sirius said car sales dropped further during the early months of 2009 with no turn around in sight.
Hot Holiday Products According To Google Search
December 1, 2008So what’s hot this year, according to millions of searchers who window shop at the popular search engine?

Nintendo Wii makes to top of Google's shopping list
Google on Monday posted some of the top searches it’s seen this holiday season. Here goes:
1. Nintendo Wii
2. Wii Fit
3. iPod Touch
4. Xbox 360
5. Nintendo DS
6. iPod Nano
7. UGGs
8. Nikon d90
9. Zune
10. digital picture frame
Here are the top five video games and toys:
Bakugan
Guitar Hero World Tour
Webkinz
Gears of War 2
Call of Duty: World at War
What a great year to be a kid.
myLite Developer Unveils New Viral iPhone Application, But Wonders If Users Will Pay 99 Cents For It; Expects Large Marketing Firms To Start Buying iPhone/Mobile Agencies
November 11, 2008
Joe Sriver, founder and president of DoApp
Most of the applications on the iPhone AppStore are free. So the rumour among iPhone developers is that the only one really making any money with iPhone apps is… Apple!
DoApp is one of those iPhone developers who have experienced it the hard way.
The 7 person startup developed myLite one of the most popular iPhone application that transforms the iPhone into a flashlight and which was downloaded over 1.5 million times since July.
DoApp initially charged for myLite but eventually gave it away for free because so few iPhone/iPod touch users were willing to shell out the 99 cents it originally cost.
However the Minneapolis, Minn., based company has not given up and hopes to reiterate the success of myLite with Punch-O-Meter, another viral application that lets you throw an “air punch” with your iPhone or iPod Touch that then calculates a score based on the punch’s accuracy, speed, and strength.
This time, the self-funded startup hopes to make a buck… selling its latest app for 99 cents! But will consumers buy it?
Charging for an iPhone app can be a risky business… Free is always better
“We’re still experimenting with mobile pricing. Our philosophy is that a mobile application should be as cheap as a Starbucks coffee or about the price of downloading a song. We think the price points should range between 99 cents to $9.99. Beyond that I don’t think consumers will be willing to pay for it even if they spend over $200 to buy the phone,” says Joe Sriver, DoApp’s founder and president.
Posted by TechPulse 360